Mark J. Balbes, Ph.D., Vice President of Architecture at Asynchrony, writes about a fun agile game forADT Magazine:
In agile retrospectives, teams will often focus on just their weaknesses, assuming any strength is good. But what happens if the team is spending too much time honing the wrong strengths? Our Agile Architect introduces a fun game to explore the possibility.
Continue reading “Unbalanced Villains and Overpowered Heroes: An Agile Retrospective Game” at Application Development Trends.